

I imagine I'll have a tough time intercepting their attackers and mounting my own offense. The owls have a few one off colonies on systems I own, and my territory stretches around theirs. New fleets are being built, but I'm not sure if they'll be around fast enough to contribute. I only have my two good fleets, as my titans got eaten by the masters. And now it begins: The war of the final two powers. Buuuut that rapid expansion pissed off Codrazine. Figured I'd go after some of the shitty planets that had strategic resources, thinking I could just T-form them in time. I was planning to do a nice bit of post war empire maintainance, while also building more fleets (I figure I'll need 4 to attack/contain them, we split the galaxy around 50:50 now) I had recently scored the Terraformer through assimilation, and was busy turning my worlds into paradises. They're also hiding the last Pollop settlement somewhere in their space. For old players and new, this is a whole new game. The damned owls and their overlords took way too much of the nice human space I had intended to conquer. The Sector Zero expansion for StarDrive 2 majorly changes the way the game is played.

After researching shields, it just slows my ship down for very little benefit compared to shields. Shields Balance - Armor needs to suck less. I stopped laughing when it curb stomped the two titans I had sent to investigate the rift, though. Old Construction Ship Projects - Ability to destroy/reclaim objects made by construction ships. That ship's name? The Master of Orion II. If you manage to study the rifts, you can pass through them to fight a Master titan. They're nasty as usual, with high level tech. Highlights of this core book include ship construction guidelines. They're the remnant from the previous game. II.pdf 25 MB Alternity - Star Drive - Outbound - An Explorers Guide Book.pdf 20 MB. Might be a good "wait for summer sale" option if those discounts aren't available to you.Īlso, nearly fell out of my chair laughing at an end game bit:Įvery so often, space rifts appear. I got it at a discount, since I owned the original. Your people will only tolerate so much, so you can't simply bargain at will. Unless they're currently on the front line.ĭiplo system is interesting.
Stardrive 2 construction ship zero upgrade#
And then, you get a major tech upgrade and it's time for all of your ships to get a refit. I've spent a lot of time designing a new ship, then sending it to battle, then making adjustments based on that battle and designing ship Mk. There are nigh infinite design philosophies, each with their own merits. The customization system is the real highlight. The battles reward good tactics, while not specifically requiring them. Still, I find it to be a very satisfying 4X type experience. My post will mostly be about the differences to MOO2.There are still a lot of little issues, as is the nature of small production games.
Stardrive 2 construction ship zero series#
I have been following quill18 and his Early Access series on Master of Orion. Changes I picked up from the German (so linking would be useless, no?) Gamestar magazine:
